

obj format (without rig).īumblebee_FBX.fbx - Model exported to. (Bumblebee_Rig.mb for baked hair version)īumblebee_Rig_Ornatrix_NoDynamics.mb - same as main file, but without dynamics, works faster in viewport.Īlso you can turn off dynamics in main file in UniRigz panel, but because skeleton still have connections to dynamic joints it will slow down playback, recommended to animate with NoDynamics file, but use it as referenced and when finished animations, switch to main file and tune dynamics.īumblebee_Poses_Ornatrix.mb using Bumblebee_Rig_Ornatrix.mb as reference.īumblebee_FoldedWings.pos - pose file for folded wings, can be loaded from UniRigz panel.īumblebee_FoldedMouth.pos - pose file for folded mouth, can be loaded from UniRigz panel.īumblebee_Sting.pos - pose file for retracted sting, can be loaded from UniRigz panel.īutton1.png, button2.png, button3.png, button4.png, button5.png button6.png, bg.png - images used by UniRigz.īumblebee_OBJ.obj - Model exported to. Please watch attached video with rig preview.īumblebee_Rig_Ornatrix.mb - main product file. You can save and load poses of model, mirror and flip controllers, easily switch between IK and FK and use dynamics for some parts of model to achieve more realistic behavior. To activate UniRigz panel, select green W in viewport. Works perfect with game engines, but may have issues with Cinema4d. keep hierarchy - will keep skeletal hierarchy, but baking is slower. free joints - will bake all joints separated from hierarchy, this way is faster, but not recommended if you need to export animations to game engines like Unreal Engine or Unity.

FBX (read tips during baking), please note that Ornatrix version will export FBX file without hair, use Hair Baked to Geometry version instead. UniRigz can easily bake animations, which can be exported to. Model rigged with Triduza’s UniRigz system (6th Generation rig) and ready for animation. NOTE: Ornatrix hair use aiStandardHair shader, baked to Geometry version use aiStandardSurface shader, rendered images will have visible differences, please check previews! Hair created with Ornatrix plugin (version 2.5.3), but also Baked to Geometry and skinned, can be used without plugin. THIS PRODUCT DOES NOT INCLUDE ANIMATIONS! Vertices: 4329 (body and wings), with hair baked to Geometry: 411413 Model is scalable (use Main_Control's scale to rescale rig, displace value need to be adjusted manually after rescale).įaces: 4212 (body and wings), with hair baked to Geometry: 309581

Rigged 3D model of White-tailed Bumblebee (Bombus lucorum), created in Maya 2018.
